Felix Dallimothan
From Praemal
One of the Ptolus player characters.
Contents |
History
Felix's given name is Jakronet Felix Dallimothan, but only other members of House Dallimothan use his first name. Growing up as the grandson of a noble in that house, Felix is very avid about making his elders proud of him. He sees it as his duty being born into nobility. His life of luxury has left him somewhat naive about life outside of nobility, however.
Felix entered the priesthood of Bahamut thinking it a natural path given his family's dedication with the draconic (which he shares). It was jointly decided by his family and his order that he should offer whatever assistance he can to a civic enforcement group termed "The Tenth." Felix is certain that this move is mostly for political reasons, but he is determined to do his best. He hopes to eventually kiss a girl before his family arranges his marriage.
Description
He is tall and fair, and he looks to eventually develop a powerful frame. He keeps his equipment in good condition, and his tabard and shield always carry the crest of Bahamut. He wears a signet ring with his personal seal: a white, four-pointed star inside the silhouette of a flying dragon. Felix has sparse quarters in Ptolus' temple to Bahamut, and he spends more time there than under the roof of House Dallimothan.
Stats
Jakronet Felix Dallimothan
Neutral Good Human Cleric (5)
Ability Scores
STR: 14 (+2)
DEX: 10
CON: 11
INT: 10
WIS: 16 (+3)
CHA: 12 (+1)
Combat
HP: 25/31
AC: 18 (10 touch, 18 flat-footed)
Base Attack: +3
Morningstar: +5 melee (1d8+2, x2)
Dagger: +5 melee/+1 ranged (1d4+2, 19-20/x2)
Dart: +3 ranged (1d4+2, x2)
Turn Undead Attempts Remaining: 0/4
Saving Throws: Fortitude +4, Reflex +1, Will +6 (+1 vs. paralysis and sleep effects)
Spells
Cleric spells prepared:
0 (5+0): Detect Magic, Detect Poison, Light, Mending, Read Magic
1 (3+1[+1]): Cure Light Wounds, Command, Hide From Undead, Hide From Undead, [Protection from Evil (+1)]
2 (2+1[+1]): Cure Moderate Wounds, Remove Paralysis, [Resist Energy], Spiritual Weapon
3 (1+1[+1]): Dispel Magic, [Magic Circle Against Evil (+1)], Prayer
Feats, Skills, and Abilities
Feats: Dragontouched, Dragonfire Channeling, Skill Focus (Concentration)
Skills: Concentration 10 (7+0+3), Heal 4 (1+3), Intimidate 6 (5+1), Knowledge: Arcana 4 (4+0), Knowledge: Nobility and Royalty 1 (1+0), Knowledge: Religion 2 (2+0), Listen 4 (0+3+1), Search 1 (0+0+1), Spot 4 (0+3+1)
Languages: Common, Draconic
Religion: Bahamut
Race Abilities:
Dragonblood Subtype (Spells, effects, powers, and abilities that affect or target dragons also affect Felix. He can normally use magic items only usable by dragons. He is also subject to harmful effects that affect dragons.)
Class Abilities:
Domain abilities: (Good) Casts Good spells at a +1 caster level; (Dragon) Bluff and Intimidate are class skills.
Aura of Good
Spell Casting/Spontaneous Casting
Turn Undead: Felix can Turn Undead a number of times per day equal to 3 + his Charisma Modifier. He can expend a Turn Undead attempt to create a 15 foot cone of fire that deals 1d6 per 2 cleric levels. Half of this damage is fire (subject to a Reflex save of DC 10 + ½ cleric level + Charisma modifier), and half of this damage is sacred damage (for which fire resistance or immunity doesn't apply.)
Gear
Equipment: Wooden holy symbol, Cleric's vestments, Traveler's vestments, Belt pouch, Golden Eagle Badge, Manacles (x2), Paper sheet (x5), Scroll case, Signet ring, The Tenth Precinct badge, Waterskin, Whetstone
Group Loot from Ivand fight: Ruby-studded bracer, flask, two scrolls, wand, masterwork longsword, masterwork chainmail (or two chain shirts)
Weapons and armor: Morningstar, Dagger, Dart (x10), Splint mail (Signature Crest from Races of Stone applied, but applied to his whole armor), Masterwork heavy steel shield
Wealth: 231g 198s 91c (+1,000g in locked chest in temple cell)
Experience
XP: 10,055

