Garl Glittergold
From Praemal
Leader of the gnome pantheon, Garl Glittergold does not much resemble the heads of other pantheons, like Mocharum. Instead of a stern father figure, the primary gnomish deity is a trickster, who believes in teaching his worshippers to think for themselves, through a process of pranks and tricks. These serve a valuable lesson preparing his people for a dangerous world, but non-gnomes tend to find him (and his priesthood) somewhat irritating. Most famously, Garl collapsed a cavern onto Kurtulmak, the patron of kobolds as a joke, and the two races have been at war ever since.
Ceremonies and services to Garl are filled with illusion, song and humor and are woven into the fabric of gnomish life.
His clerics are taught to gently knock the sense into fools and to scare the unwary into proper watchfulness. They know that not everyone -- especially not non-gnomes -- appreciates their teaching pranks, but that's the price of faith.
Garl's holy scripture includes knock-knock jokes, shaggy dog stories (known as "shaggy dwarf" stories to the gnomes), riddles and more. One of the more serious books of Glittergoldian theology and philosophy, Letters to the Quickling, is actually written in the language of the quickling faen, and discusses the value of illusion as a way of life.
Although he is not a god of technology, in recent centuries, his church has embraced it more and more. Gnomish temples now often feature pipe organs or harpsichords, which are played to accompany hymns. Services to the patron of gnomes are typically run a priest (a cleric or expert) and a cantor (typically a bard or an expert).
One of the gods of Praemal.
Garl Glittergold is Neutral Good and his domains are Good, Protection and Trickery and his favored weapon is the battleaxe. His symbol is a golden nugget, which some kobolds claim is actually the keystone of the cavern Garl collapsed upon their god's head. His clerics pray to receive their spells at dawn.
Like Lothian, Garl observes Theoday as a day of rest. Clerical magic other than healing and curing spells will not function from sunrise to Sunset on Theoday.
For more information, see Races of Stone.
