Wit's End

From Praemal

Contents

Wit's End

Before the coming of Gax, the area surrounding Glangirn was once home to a thriving population of gnomes -- many believe the green dragon brought kobolds to serve her specifically to help stamp out the village of Treeline. Nine years ago, the gnomish adventurer Rubik decided to retire from the adventuring life and brought his extended family and many of their friends to the Barony of Midwood from Durble's Folly.

There, they built an impressive manor house, which Rubik dubbed Wit's End. And then, in short order, they hid the house from prying eyes with permanent illusions. Today, its location is something of a secret -- it is somewhere west or southwest of Foxton on Moss. Outsiders can only find the location of Wit's End by traveling to the end of a leaf-strewn road, where a whitewashed mailbox sits. The gnomes and the outside world communicate, for the most part, by leaving messages in the mailbox. How far the mailbox is from Wit's End itself is unknown.

Each winter, during Ciderfest, the Wit's End gnomes ride into Middleborough, Foxton on Moss and Maidensbridge, distributing cleverly wrought toys and gifts and sharing their cider and other dishes during the holiday. The Wit's End gnomes also celebrate a holiday they call Tootenfest in the spring, which is held on Midwood Green in Foxton on Moss.

The woods around Wit's End are much brighter and friendlier than the rest of the Tulgey Wood, and shallow meandering streams crisscross the gnomish estate. Here, apple trees grow wild and, out of the corner of one's eye, one can spot gnomes fishing in birchbark canoes, although these turn into floating logs or piles of leaves when looked at head-on.

The woods are also home to an unusually high amount of burrowing animals, such as moles, rabbits, badgers and other animals, which are widely assumed to serve as lookouts for the gnomes. The woods are also home to a high number of birds, who are known to burst into a raucous, screaming alarm if a kobold is sighted within a mile of Wit's End.

Rumors also state that the gnomes' genius with clockwork goes beyond toys for children, and that gnomish clockwork guardians and servants roam the halls of Wit's End, but no human and very few dwarves have ever entered Wit's End, and those that have keep the gnomes' secrets for them.

Notable figures

Map

The Thieves Guild map by 0one Games' Blueprints series serves as the map of Wit's End. The above-ground portions of Wit's End are hidden by illusion, and appear to be a leaf and branch strewn mound.

Ground level

  1. Feast hall
  2. Kitchen
  3. Warehouse
  4. Back room
  5. Secret staircase
  6. Stables
  7. Stables
  8. Forge

Level 1

  1. Entrance
  2. Empty room
  3. Private dining room
  4. Empty room
  5. Kitchen
  6. Storage room
  7. Empty room
  8. Empty room
  9. Practice grounds
  10. Armory
  11. The Chamber of Gold - Temple to Garl Glittergold
  12. Performance hall
  13. Library
  14. Hallway
  15. Tiktok's residence
  16. Samuel Tinderkind's residence
  17. Pawky's residence
  18. Residential antechamber
  19. Zauberlinda's residence
  20. Residence
  21. Large family residence
  22. Large family residence
  23. Potentloins family residence
  24. Balcony

Level 2

  1. Entrance
  2. Swifty's residence
  3. Heda Littlelark's residence
  4. Barennackle's library
  5. Secret library
  6. Barennackle's quarters
  7. Guard post
  8. Empty room
  9. The Riddle Room - Magically guarded meeting room (locked doors at all entrances)
  10. Guard post
  11. Rubik's study
  12. Rubik's quarters
  13. Rubik's library
  14. Secret library
  15. Rubik's bodyguard
  16. Balcony
  17. Barennackle's study

Level -1

  1. Entrance
  2. Secret storage room
  3. The treasure vault
  4. Guard post
  5. Rubik's laboratory
  6. Guard post
  7. Guard post
  8. Storage room
  9. Storage room
  10. Jail
  11. Cell
  12. Cell
  13. Cell
  14. Cell
  15. Cell
  16. Cell
  17. Cell
  18. Cell
  19. Cell
  20. Cell
  21. Cell
  22. Feast hall cellar
  23. Feast hall cellar

Level -2

  1. Entrance
  2. Communal tomb
  3. Rubik's tomb
  4. Barennackle's tomb
  5. Underground river/entrance to the Underdark