LBY3
The continuing adventures of Beau Yarbrough

Game of Life: Pirates of the Caribbean edition

Monday, April 17, 2006, 16:06
Section: Life

Let’s be honest here: The Game of Life is sort of dorky.

I appreciate the basic concept — playing house in a boardgame context — but even as a child, the notion that you would win the game if you were married, had as many children as possible and as much cash as possible sat poorly with me. Brilliant artists, fulfilled social workers, poor-but-happy people in public service, they all lose the standard Game of Life.

I liked the little cars and 3-D board, though.

The Game of Life: Pirates of the Caribbean edition

But the victory conditions work a lot better for the Disneyland/Disneyworld/Downtown Disney-only version of the game, The Game of Life: Pirates of the Caribbean edition. In it, you sail around a very attractive little board in die-cast metal boats (which do poorly on the sloped 3-D landscape, but that’s not a crippling issue) and acquire a historical captain (who determines how much booty you get whenever you cross a Share the Loot space), a ship (with which you can fight other players’ ships, in a mechanic almost identical to the way D&D works, in an amusing twist) and even one or two mascots (all of whom have some combination of eyepatches, peglegs and hooks for limbs). You acquire gold treasure through the course of the game, but don’t know what you’ve gotten until you reach Treasure Island at the end, where you can end up doubling the value of some pieces of treasure based on which mascots you picked up along the way.

We played it this weekend when Jenn and I visited my parents in Oakland. It was a little slower than it might have been at first because of reading through all the rules. While simple, there are a lot of them. A second run-through, with just Jenn and me, went lightning fast.

The game is a lot of fun, although a mechanic for playing either as a sailor or a deckhand (which my father pointed out is a false split to begin with) seems to be half-finished: There are a ton of benefits for playing as a deckhand, with more money coming in most times a player gets money and having to pay smaller fines at the times when a player has to pay a fine, as well as being able to get the two best captains (one of whom, Edward Teach, was better known as Blackbeard). The benefits to being a sailor: A few fewer spaces to travel to reach Treasure Island. Since we found ourselves picking the longer path to get to Treasure Island on the two times on the board you can choose directions at a fork in the path (the better to get more chances for loot and more chances to attack the other players), this isn’t much of a benefit, either. All I can think is that they meant for there to be more benefits for being a sailor, but they never made them into the final vesion of the game. When we play in future, it’ll be as all sailors, I think.

Although this version of the board is a Disney exclusive, it looks like it’s also a test run for a mass market version of the game: This summer, the second Pirates of the Caribbean movie will be accompanied by new versions of Life and Battleship with flavor taken from the new movie. I suspect, other than the addition of movie art and characters, the Life game will look a lot like the one I’ve got at home today.



Dance, Monkey, Dance!

Friday, April 14, 2006, 10:58
Section: Miscellany

Monkeys …



Manga art book banning: Internet discussion

Friday, April 14, 2006, 9:26
Section: Journalism


Duke Nukem Forever … still in the early stages of development

Thursday, April 13, 2006, 23:57
Section: Geek

I loved Duke Nukem.

I don’t mean just in his 3D version, hard on the heels of Doom and bringing new interactivity to the nascent first person shooter genre. I loved him before that.

I loved Duke when he was the star of two side scrolling platform games, like Super Mario Brothers with a gun.

And yeah, I loved the 3D game. Played it into the ground, knew every inch of every level by heart. I even got add-on packs and played every inch of them into the ground, too.

And most of all, I was excited that Duke Nukem Forever, the fourth game in the series, was going to take it all to the next level.

Oh, if I only knew.

I upgraded computers twice, planning around the future specs of Duke4.

I combed the major game sites for information, eager for news of its impending release.

And now, nine years after the game was first announced, the game is still in the early stages of development:

the update describes the current state of the title, which was viewed at 3D Realms’ Texas studios: “mainly just pieces of the game in progress and tech demos”, including “an early level, a vehicle sequence, a few test rooms”, among others.

Duke, it’s over between us.



Murderball

Thursday, April 13, 2006, 20:18
Section: Arts & Entertainment

I’m convinced that most documentaries are put together as a way of helping people get to sleep. Glacially slow storytelling, minute points (if there any points at all) and sappy narration are the rule more than they are the exception.

Not so Murderball. From its electric guitar soundtrack to its brutal sports footage to its unflinching looks at the athletes, this documentary is made of very different stuff.

A must-see.


 








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