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        he 
        good news is that Spyro remembers all the skills he picked up in his last 
        game. The bad news is that he'll need more than those tricks to beat 
        the Sorceress. 
       1) 
        John, Cheryl, Deidre, Mike, Kelly, Katy and the California Yeti sent in 
        how to do some of the named skateboard tricks in the skate parks, 
        which are all worth bigger points. (If you're new to Spyro, these tricks 
        are all named after bosses from the first two Spyro games): 
      
        - Gulps and 
          Crushes: Four spins each, one left and one right
 
        - Big Gulps 
          and Orange Crushes: Five spins each
 
        - Gnasty Gnorc: 
          Two front flips and one side roll
 
        - Gnarly Gnorc: 
          Two front flips and two side rolls
 
        - Twisted Lime: 
          A side roll and a front flip
 
        -  Twisted Lemon: 
          A side roll and a back flip
 
        - Thrash Master: 
          A flip followed by a side roll.
 
        - Super Thrash 
          Master: Multiple Thrash Masters (two? three?)
 
        - Dr. Shemp: 
          Four left rolls
 
        - Toasty Twist: 
          Four right rolls
 
        - Raging Ripto: 
          Two front or back flips with three side rolls
 
        - Triple Tower: 
          Jump all three towers at the Enchanted Towers skate park
 
       
       See the cheat codes 
        at the bottom of this page to change Spyro's skateboard 
        into a squid. No, really. 
      2) When playing as 
        Shiela the Kangaroo, double jump any time it's safe to do so: On 
        her levels, there are LOTS of things hidden above ground level. You unlock 
        each of Spyro's new friends by finding them in a home world, paying Moneybags 
        off and then playing their first level all the way through. 
      3) Wish that Sparx 
        could point to the nearest gem by holding down the shoulder buttons? 
        He'll remember how to do that after the second of the Sparx solo levels. 
        (He gains a new ability after each of them, making them well worth it, 
        even if you find the levels frustrating.) You can play the Sparx world 
        on each level after beating that world's level boss. (There's also a cheat 
        code below for this, if you can't wait.) If you can't find the gems 
        after doing this, move and turn, to make sure that Sparx isn't actually 
        just pointing straight ahead. If he still doesn't point to the gems, they're 
        almost certainly in a subworld off the main world. Try this trick there. 
         
      4) As with the past 
        two Spyro games, there's a Crash Bandicoot demo included on Spyro 
        3, the first nine challenges for "Crash Bash." And, once again, 
        this is apparently a secret in the overseas version. To play the demo, 
        go to the title screen, hold down R2 + L1 and press Square. 
      5) There is a two-player 
        mode in Spyro 3, or at least in part of it. Here's what Brian Hastings, 
        lead Insomniac programmer on Spyro 3, has to say about it: "After 
        you beat the yeti in boxing, if you plug in two controllers and attempt 
        to replay the challenge, it will go into two player boxing mode! One player 
        controls Bentley, the other gets the yeti. It actually makes a pretty 
        fun two-player game (we wasted a fair bit of time with it during development.)" 
      6) After beating 
        the Sorceress, the game is NOT over. See the Super 
        Bonus page for more. But, yes, you can only get 117 percent, not 120 
        percent, as in Spyro 1. (Spyro 2 ended at just 100 percent, as many readers 
        have pointed out.) It just worked out that way. There are no additional 
        secret levels and, no, you can't unlock the permanent super fireball power 
        again.  
      7) "HEY! My 
        mod-chipped Playstation won't play Spyro 3!" No, it won't. Sony 
        cracked down on this with the last few games released for the original 
        Playstation console. There doesn't seem to be anything you can do about 
        it. (There's also other protection in the game to prevent "back up" 
        games from running properly.) 
      8) 
        Spyro fans who played "Ripto's Rage"/"Gateway to Glimmer" 
        probably remember the Skill Points 
        that could be collected after beating Ripto. The same thing goes for this 
        game, too: Accomplishing difficult, insanely difficult or sometimes just 
        silly tasks gets you a free life and one step closer to seeing the complete 
        epilogue, including a special message from the game programmers. There 
        are 20 skill points in the game (note that you only see the list of the 
        ones you've completed after you beat the Sorceress, at which point 
        it appears in your atlas). You also get a bonus life every time you accomplish 
        a skill point, even if you've gotten it before. 
      
        - Sunny Villa: 
          Flame all trees (1)
 
        - Skateboard courses: 
          Beat the course records at Sunny Villa, Enchanted Towers and Lost Fleet 
          (2, 3, 4)
 
        - Molten Crater: 
          Put the heads together (5)
 
        - Molten Crater: 
          Supercharge wall (thief area) (6)
 
        - Seashell Shore: 
          Catch the funky chicken (7)
 
        - Icy Peak: 
          Glide to pedestal (thief area) (8)
 
        - Spooky Swamp: 
          Destroy all piranha signs (9)
 
        - Sgt. Byrd's 
          Base: 
          Destroy the gophers (10)
 
        - Frozen Altars: 
          Beat yeti in two boxing rounds (11)
 
        - Fireworks Factory: 
          Agent 9's power up (look up) (12)
 
        - Charmed Ridge: 
          Land on Impossible Tower (13)
 
        - Charmed Ridge: 
          Shoot out all the cat witch windows (14)
 
        - Bentley's Outpost: 
          Push the crate off the cliff (15)
 
        - Desert Ruins: 
          Destroy all seaweed (16)
 
        - Haunted Tomb: 
          Swim into the dark hole (17)
 
        - Dino Mines: 
          Hit all the sea horses (18)
 
        - Dino Mines: 
          Hit the secret dino (19)
 
        - Agent 9's Lab: 
          Blow up all palm trees (20)
 
       
      The above list was 
        compiled by Happopo, Holly V., Glenn, John, Rod, Connie, Steve, Jake, 
        Ericka, me and my wife. 
      9) Don't expect a 
        lot of help with the skill points here -- they ARE supposed to be for 
        advanced players -- but the impossible tower is so hard, here's 
        some hints on how to beat it: 
      
        - Lauren thinks the 
          skill point is a "piece of cake": "From the area where 
          Moe's egg is, jump to the edge of the tower (so you are walking on the 
          rim). Two or three jumps up like stairs, and glide from there." 
          Jes8Ocon uses 
          the same technique, with further details: "Don't forget to hover. 
          Go slow, it's easy to fall off." The technique is also endorsed 
          by other players, including Tony and Jeff Sampson.
 
        - Kashimira has an 
          alternate solution: "First, of course, you'll want to kill all 
          of the Catwitches in the general area. In the tunnel, climb up the wall 
          near the Super-Flame power-up. From there, you'll want to hop up onto 
          the ledge and look to the right. Jump and glide to the platform where 
          the Catwitch that was levitating the tower was standing ... that should 
          be a pretty easy one. This next one is a bit more difficult to make 
          ... remember to use the triangle button at the end of the jump/glide. 
          Facing the 'impossible tower' you'll see an odd structure on the left 
          near the edge ... position yourself as close to that as possible. Now 
          jump and glide to the lower part of the odd structure. Hop up onto the 
          top grassy part. Again, position yourself as close to your target (this 
          time the 'impossible tower') as you can. Jump and glide to it! This 
          is another difficult jump, so remember the triangle button at the end." 
          Another way to try this, according to my wife: "I just got on the 
          highest point of the tower that had Moe's egg. I charged what little 
          distance there was at the top, jumping/gliding as I leapt off and hovered 
          when I got to the impossible tower. I find that when you charge/jump, 
          your jumps are higher which gives you the extra gliding time you need 
          to get there. It took me nearly a week to get to that tower so it's 
          not going to be easy."
 
       
      10) OK, here's one 
        more skill points hint: To get Agent 9's powerup in Fireworks Factory, 
        play his Doom game and when you're leaving the second room and heading 
        to the third, turn around and look up at the ceiling. You'll know what 
        you're looking for when you see it. 
      11) This is the last 
        skill point tip, I swear -- these are meant to be for advanced players, 
        so put on your thinking caps before e-mailing in out of frustration -- 
        no one said anything about the bodies in the skill point for Molten 
        Crater. Think about it. 
      12) Some apparent 
        bugs in the game: 
      
        - Rod reports: "In 
          Agent 9's Lab, when I shot all the boats and got the egg, it said 'You 
          already have this egg'. Huh? That was the first time I ever did it."
 
        - Also see the Speed 
          Rounds page for a potentially serious bug in the game.
 
        - Dayna reports: 
          "In Crystal Islands, where the giant floating gems are out in the 
          open, you can swim in the air and go nearly anywhere, just avoid the 
          whirlwinds and enemies you have to flame, and you'll be OK. Oh, and 
          stay out of the water, 'cause it will undo the bug. ... Jump into the 
          water and swim to the edge where you can see the Bently's porthole. 
          Dive forward into the edge of the shore until you are on the ground. 
          (Make sure you are mostly pressing the D-pad up.) You'll have to play 
          with the D-pad a little though, but a few tries should do it. You can 
          now go anywhere you please. I use this bug often now, it really makes 
          things easier."
 
        - Radagar found a 
          skateboarding bug: "In the second skate challenge, when you come 
          off the super jump ramp, turn a hard right and up you will fly outside 
          the skate park for a short time, then die but the view is pretty neat. 
          If you are lucky you can also fly back into the skate park."
 
       
      13) Brian Hastings, 
        lead Insomniac programmer on Spyro 3 on some of the cooler non-essential 
        bits of in the game: "These are three of my favorite things to 
        do in Spyro 3: 
      
        - "Choose not 
          to pay Moneybags, even though you have the money. The funniest lines 
          in the game come when you do this.
 
        - "Smash Bartholomew 
          on the head in Bentley's Outpost.
 
        - "In Frozen 
          Altars, charge through the rock piles next to the rock throwing guys 
          (without hitting the rhynoc.) The rhynoc now has lost his source of 
          ammo and will moon you - he can even be frozen in that position."
 
        - "Oh, by the 
          way, the Greatest Hits version of the game has fixes for the raceway 
          bug and the Fireworks Factory gem bug (for both U.S. and Europe.) It 
          also plays the 'Spike is Born' movie at the proper time, and it has 
          a little extra polish and special effects work that didn't make it into 
          the final release."
 
       
      14) 
        And now, the moment seemingly everyone has been waiting for ... the 
        cheat codes. All of them, direct from Brian Hastings. Pause your game, 
        and then do the following:  
      
        - 99 Lives: 
          R2, L2, R2, L2, Up, Up, Up, Up, Circle
 
        - Sparx Treasure-finding 
          (without doing Sparx worlds): Right, Right, Left, Left, Right, Right, 
          Left, Left, Circle, Circle, Circle
 
        -  Extra Hit Point 
          (without doing Sparx worlds): Circle, R1, Circle, L1, Circle, R2, Circle, 
          L2, Circle
 
        - Change Spyro's 
          Color: Up, Left, Down, Right, Up, Square, R1, R2, L1, L2, Up, Right, 
          Down, Left, Up
 
          ["The next button you press determines the color, I can't remember 
          the ordering, but the valid buttons are: Triangle, Square, X, Circle, 
          Up or Down"] 
          To the rescue come SpyroHints.com readers Happopo, Brian Urtz, Gwen 
          and hollso: 
          
            - (Green) Triangle: 
              Green Spyro
 
            - (Blue) X: Blue 
              Spyro ("Be careful," Happopo warned, "This will cause 
              you to exit the level, or quit the game if you're not in a level.")
 
            - (Red) Circle: 
              Red Spyro
 
            - (Purple) Square: 
              Dark Purple Spyro
 
            -  Up: Yellow 
              Spyro
 
            -  Down: Black 
              Spyro
 
               
           
         
        -  Flat (Parappa 
          Spyro): Left, Right, Left, Right, L1, R1, L1, R1, Square, Circle
 
        -  Big Head Spyro: 
          Up, R1, Up, R1, Up, R1, Circle, Circle, Circle, Circle
 
        - Play Credits: 
          Left, Right, Left, Right, Left, Right, Square, Circle, Square, Circle, 
          Square, Circle
 
        - ACT (Automated 
          Challenge Tuning) -- in other words, change the game's difficulty, 
          which normally adapts to how good of a player you are (all of you who 
          keep writing in to say how easy the Impossible Tower is, think about 
          this before sending in extremely cocky e-mails ...): Circle, Square, 
          Right, Left, Right, Square, Circle, X (To set to the harder difficulty 
          mode, instead of the easiest, press the Square instead of the X)
 
        - Skate on a squid 
          instead of a skateboard: Up, Up, Left, Left, Right, Right, Down, 
          Down, Square, Circle, Square. Brian explains this one: "It turns 
          your skateboard into a squid (like in the epilogue.) It's actually a 
          little inside joke at Insomniac. The skateboard idea grew out of a minigame 
          in Lost Fleet where you were intended to ride on the back of a squid. 
          Riding the squid became so much fun that we decided to use it in multiple 
          worlds - but a squid didn't fit very well outside of Lost Fleet, so 
          we turned it into a skateboard. We kept the squid in as a cheat for 
          sentimental reasons." 
 
       
      15) 
        One more cheat code, discovered well after the game shipped. Insomniac 
        thought they had removed the level warp code, but nope, it's still 
        in there. According to Brian Hastings, you begin by pausing, then punching 
        in up, down, 
        up, down, left, right, left, right, square and two more buttons, based 
        on what you want to do: 
       
        Sunrise Spring Home: 
          X, Circle 
          Sunny Villa: X, X 
          Cloud Spires: X, Square 
          Molten Crater: X, Triangle 
          Seashell Shore: X, Right 
          Mushroom Speedway: X, Down 
          Sheila's Alp: X, Left 
          Buzz's Dungeon: X, Up 
          Crawdad Farm: X, R1 
        Midday Garden Home: 
          Square, Circle 
          Icy Peak: Square, X 
          Enchanted Towers: Square, Square 
          Spooky Swamp: Square, Triangle 
          Bamboo Terrace: Square, Right 
          Country Speedway: Square, Down 
          Sgt. Byrd's Base: Square, Left 
          Spike's Arena: Square, Up 
          Spider Town: Square, R1 
        Evening Lake Home: 
          Triangle, Circle 
          Frozen Altars: Triangle, X 
          Lost Fleet: Triangle, Square 
          Fireworks Factory: Triangle, Triangle 
          Charmed Ridge: Triangle, Right 
          Honey Speedway: Triangle, Down 
          Bentley's Outpost: Triangle, Left 
          Scorch's Pit: Triangle, Up 
          Starfish Reef: Triangle, R1 
        Midnight Mountain 
          Home: Right, Circle 
          Crystal Islands: Right, X 
          Desert Ruins: Right, Square 
          Haunted Tomb: Right, Triangle 
          Dino Mines: Right, Right 
          Harbor Speedway: Right, Down 
          Agent 9's 
          Lab: Right, Left 
          Sorceress's Lair: Right, Up 
          Bugbot Factory: Right, R1  
        And ... the long 
          awaited super-secret code ... 
        SUPER BONUS WORLD: 
          Down, Circle 
        And ... the movies 
          (in roughly the order you would see them playing the game) 
        Startup Movie: Left, 
          Circle 
          "An Evil Plot Unfolds...": Left, X 
          "A Powerful Villain Emerges...": Up, Down 
          "A Desperate Rescue Begins...": Up, Left 
          "No Hard Feelings": Up, Up 
          "The Second 
          Warning": Left, Square 
          "Bianca Strikes Back": Left, Triangle 
          "Byrd: James Byrd": Up, R1 
          "Hunter's Tussle": Left, Right 
          "Spike Is Born": Left, Down 
          "A Duplicitous: Larcenous Ursine": Up, L1 
          "An Apology: And Lunch": Left, Left 
          "A Monster To End All Monsters": Left, Up 
          "The Dancing Bear": R1, Triangle 
          "The Escape!": Left, R1 
          "Deja Vu?": Left, L1 
          "A Familiar Face": Up, Circle 
          "Billy In The Wall": Up, X 
          "One Less 
          Noble Warrior": Up, Triangle 
          "THE END": Up, Right 
        "I think that's 
          it. 'Spike Is Born' is the 'hidden' movie that was intended to play 
          at the introduction of the 2nd boss, but never made it into the game. 
          The only way to see it is to use the cheat." 
         
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